FFC Updates

Welcome to the beta site for a new mode of play in Armagetron Advanced called Fortress Flag Capture. This hybrid offshoot combines traditional Capture the Flag scoring and rules with Fortress/Sumo physics.This experimental hybrid is a 4 v 4 game with two teams bearing each with a base and a flag inside the base. There is a different dynamic for playing the game with less than full teams. 0 v 1 you can pass time running the flag from the bot (use rim walls for speed) try to score 50 pts before Death Zone appears. 1 v 1 Stalemate! Get to know your opponent! Do they prefer a tight fort def or like to sumo the def (more fun) 2 v 1 the team with one just plays a tight def, very challenging for the team with 2 to gank 2 v 2 this is where each has an established def and the attackers are going for flag points 3 v 2 a very interesting ratio for multiple strategies starts to open up here especially with double defs 3 v 3 an organized team can do some sophisticated flag runs and rack up the points 4 v 4 sweeping, blocking and three player ganking can decidedly end rounds Fortress Flag Capture is Ready! and 3 servers are up!!! (TY Comp!) 1 part Fort Cafe, 1 part Team Sumo, & 1 part CTF The Basics • The physics are Sumo/Fort. • The teams are 4 v 4 (like CTF) • The strategy is to circle the base and protect the flag in the middle. • Mates can spawn each other from their home base. • If the enemy Flag is captured and returned to the home base they will get 4 points • Conquering the enemy base yields 10 points and wins round. • Core dumping opponents are 2 points. • Matches are Limited to 5 rounds (CTF 4?) (Fortress 10) • Score to Win is 50 • The rimwalls have zoom boost similar to CTWF maps • A Death Zone will appear after 180 - the same as CTF